GLAR

Sculpted in Zbrush and retopologized for low-poly use in Maya. Textured in Mari, 3D Coat and Photoshop. The design is based on Nancy Jaquez-Orozco's concept art for her senior film at SCAD. 

Software used: Zbrush, Maya, Mari, 3D Coat, Photoshop, Topogun, UVLayout, Renderman

glar_01.jpg
glar_02.jpg